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so far this summer, except maybe 'Iron Man.'
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As Rolling Stone movie critic Peter Travers blogged last June: "In terms of action, thrills, imagination and innovation, 'GTA IV' has it all over the pablum currently passing for ingenuity at the multiplex.
The gaming site Kotaku honored the game with its best writing award.Įven the movie industry notices. Working with their writing team, the brothers' commentary about America comes out in "GTA IV," and the parodies and observations have got the critics whistling. For all the hard work and lightheartedness, things get a little tense whenever the Housers are prowling the floor: They want every piece of art, animation, plot and dialogue to be top-notch.īorn in the U.K., the Housers have an outsiders' take on America. Staff and visitors can take a break by playing "GTA IV," "Table Tennis" or "The Warriors" at kiosks, or trying their hand at "Pac-Man" and other arcade games. Inside the tidy and relaxed lofted space, one female lap dog, Niko, and two cats skitter across the gleaming hardwood floor to greet visitors. In fact, Rockstar's New York headquarters unpretentiously fill the 4th and 5th floors of a nondescript building on Broadway. With all the money, fame and notoriety, you might expect Rockstar Games to be housed in a building shaped like an upraised middle finger.
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The 2004 follow-up, "Grand Theft Auto: San Andreas" created an even bigger world for gamers to explore and an even bigger stink when hackers figured out how to unveil naughty scenes that were not meant to be seen in the game's PC version.
They decried the violence in the game and gave Rockstar Games-a publishing house founded three years earlier by Sam Houser-a reputation for controversy. Rockstar gained fame in 2001 with "Grand Theft Auto III," whose 3-D characters made the go-and-do-whatever-you-dare a big hit that caught the attention of detractors.
"That's what the games are very powerful at doing: They let you be in this world as opposed to just doing stuff."ĭan's older brother, Sam, founded "GTA" creator Rockstar Games in 1998. "We're trying to make this whole experience hit you in loads of ways," says Dan Houser, who led the "GTA IV" writing team. In helping Niko chase the American Dream, gamers learn to hijack cars and wield guns, skills needed to survive the seedy side of Liberty City-the game's faux New York.īorrowing from the 12 labors of Hercules, "Grand Theft Auto IV" has gamers complete dozens of missions-from driving a family friend across town to hunting down shady characters-that each unveil a little more of the plot.Īnd just as opera calls on the different arts-from singing to stagecraft to musicianship-"Grand Theft Auto IV" summons media-a fake Web with spam and dating sites, a camera phone, TV-to create a contemporary world that exists not just on a disc that slips into a video game system. Gamers play as Niko Bellic, an Eastern European starting a new life in the States to forget his war-torn past.
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The next chapter of the bloody, violent "Grand Theft Auto" series will take place on the kid-friendly Nintendo DS portable video game system, when "Grand Theft Auto: Chinatown Wars" comes out in March.